Have you managed to get the PCG runtime with HSLS and GPU instances to work in cooked build with UE5.6.1? Using the new “generate grass maps”-node with HSLS and GPU Static Mesh Spawner. Grass generate nicely in editor and when playing in editor. But once cooking packaged game, nothing appear. Have tried to change PCG World Actor serialize settings and used console commands.
“grass.GrassMap.AlwaysBuildRuntimeGenerationResources”-command mention to enable runtime generation during cooked build, but it seem to have no effect.
Open DefaultEngine.ini with notepad and write the following code under the RendererSettings heading:
grass.GrassMap.AlwaysBuildRuntimeGenerationResources=1
Will try that again. I didnt notice that grassmaps had got broken for landscape material grass too. Got it fixed after loading whole landscape and building it.
Hi, it ended being “grid streaming dependency mode”.setting in pcg component. Needed to set that to “no grids”. PCG working now runtime in cooked build. What a relief.