PCG: runtime generation?

hi,

my pcg doesn’t generate when i play in editor. i have partioned the pcg, enabled hierarchal generation, and it all works wonderfully inside the viewport( using the viewport as a runtime gen source ).

in editor:

but the second i hit play it doesn’t generate:

i tried throwing in a paragon character and adding a ‘pcg generation source’ to the blueprint but i still get no generation.

what am i missing?

thanks. :v:

it’s definitely the partitioning. if i uncheck ‘is partitioned’ then it suddenly works. obviously that’s not an actual solution as i very much need it to be partitioned.

i can’t find any other options around this in the graph or the pcg world actor settings. what am i doing wrong?