my pcg doesn’t generate when i play in editor. i have partioned the pcg, enabled hierarchal generation, and it all works wonderfully inside the viewport( using the viewport as a runtime gen source ).
it’s definitely the partitioning. if i uncheck ‘is partitioned’ then it suddenly works. obviously that’s not an actual solution as i very much need it to be partitioned.
i can’t find any other options around this in the graph or the pcg world actor settings. what am i doing wrong?
Anything in the logs? What version are you running?
I was going to say it might be landscape-cache related, but not likely if it works when you’re not partitioned.
Maybe something to do with your camera/player settings that aren’t getting picked up by the runtime generation scheduler? Is there anything special wrt to your player controller or the camera in PIE in your case?
@SloaneFragment Does this work for you in packaged builds? I can’t seem to figure out how to get runtime meshes to load in a packaged game, only in the editor. Tried all the basic troubleshooting.
One thing I noticed is that if I set Is Partitioned on the PCG component in the editor, all PCG generation disappears, so maybe I am missing something there.
Have you got it working in packaged build? I set it “always serialized“ but this not working. There is command to building landscape cache but I dont know if its working. It gives no messages if any cache is built. Having landscape in own data layer if that is causing some conflict?
Not using the virtual texture with landscape.
Using HSLS, GPU instances, generated grass maps. Working great in editor and when playing in editor. But nothing appears in packaged build. :S