I am currently trying out PCG and experimenting. I’m trying to figure out a way to turn spawned static meshes towards a spline or towards the closest point, but I cannot figure out how. Anybody here knows if it is possible and if, how?
Hi, no worries! I actually managed to find the solution but I forgot to post it. I will dig in the repo and try to find it PCG has come a long way since I did this initially, so there might be a better way to do it now, but I’ll find the PCG graph and post it here in a few days.
If there are other functions you want to take a look at to get better understanding with this system, just tell me which one and I’ll upload those as well.
No worries! Happy to help, it was tricky to figure out for sure It was also my first time stepping into PCG and there were very little resources on the topic. I should probably make a video on this. I think the only thing you need from this graph is the BPCG Look At node setup, but take a look and reach out if you have questions