PCG Projection breaks rotations past specific world coordinates

Hi, I’m having an issue with PCG Projection. Once my points enter a certain coordinate range (roughly Y < -12800 and X < 8100 and beyond), the Projection node breaks object rotations/angles, creating a sharp line where objects become completely over-rotated. I have very basic spline sampler setup in PCG which gets Landscape Data in projection.

  • There is no physical landscape proxy boundary at this line

  • It’s not caused by point bounds, scaling, or “Force Collapse to Point”.

  • Adjusting PCG partition grid and volume settings didn’t help.

Nothing fixes it. Has anyone experienced this coordinate-specific angle break with PCG Projection, and don’t you know how can it be solved please?