PCG points into blueprint

I’m trying to get all of the generated points within a PCG and read it within a dynamic mesh blueprint is it possible to do that? I only need the loaction of the points to later generate new geomtry over it.

There is a function called Get Generated Graph Output, you can call from your pcg inside the blueprint

Been trying to use that node but I couldnt figure it out how to use it. What I did was to split the node and do a for each loop on the array inside. but nothing could be found inside the array.

Make sure, that you have something attached to your output node in pcg graph.
I can’t say much without looking at your blueprint and graph.

That was the issue :sweat_smile: and now its working!

Wanted to add snow on top of the environment using the PCG as a point cloud.

Thanks for the support! :smile:

For those who are intrested to try it out:
Blueprint
Just add a PCG component, a collision box and the essential variables also create a PCG graph to fetch the points. (Remember this took some time to build in engine)

2 Likes

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.