I have a blueprint with spline and pcg graph. I want to be able to move a static mesh around in the editor, and when the mesh intersects with a PCG point, I want to be able to detect this in the blueprint logic where you override the point loop function in pcg custom blueprint node. There was a node that does this exact thing in previous UE versions - it’s called “Intersect with Tagged Actors Geometry” but it’s deprecated in 5.4. Does anybody know how to accomplish this in v5.4?
Any answer? I have the same issue, updated a project and it was toast. Not sure what it is that is broken, there may be a way to open its blueprint and fix whatever was not working
I have the same question. Any help?