PCG + path tracer, render visibility based on distance

Hey,
When rendering objects, created with PCG, via path tracer, there seems to be some rendered distance threshold, it gets shorter the smaller the bounds of the objects are. After leaving the path tracer the objects are correctly rendered. Is there any way to change that?

UE 5.2



in case anyone needs to fix this:
r.RayTracing.Geometry.InstancedStaticMeshes.Culling 0

now, is there a variable that would let me set the culling distance?

another question: why does it affect grass, but not trees? both are static meshes

2 Likes