PCG Parameter Errors

Hello Wizards!

Running into some errors and/or parameter issues with the new PCG using UE 5.3.1. Very new to the PCG stuff- looking to access some of the user created parameters within the graph from a blueprint class actor.

Tried a few things, see images. More than likely my experience, combined with the state of PCG content being so new, is creating the problem here.

Goal: Manipulate aspects of mesh actors within the PCG graph, such as “Scale” etc.

*The Graph:

*The BP:

*The User Made Parameter inside of the graph:

The above will compile and run with no errors, however, the scale change never takes place. A different method was attempted V below V using something recommended from elsewhere within the forum.

*The Modified BP code:

*The associated errors:

Thank you all in advance, btw the PCG stuff is fantastic, keep up the great work!!

I think transform points must be before mesh spawner. mesh spawner olways pacled at the end.
In your blueprint the variable “scale max” must be alone, not conected to something. in transform points conect “get actor property” in property name put “scale max”
in your blueprint “scale max” must be not conected, float instead vector

im using UE5.4