I’m using the new PCG volume to spawn in some actors. I’d love them to be floating on the ocean. Trouble is I don’t need a bunch of extra actors clogging up my scene by spawning underneath my islands. Here is a shot of the scene. You can see the debug cubes hanging out underneath the landscape.
I’m using a get primitive data set to all actors of type waterbody ocean to put my debug cubes on top of the water. That works, but how do I tell them to not spawn under the landscape layer?