PCG : Offset point along closed spline

Hello all,
I’m looking to make an offset on points along a closed spline within a PCG graph.
I didn’t find anything…
Is there a buildin node to do this in the engine? Maybe a custom blueprint with a dedicated logic?
Thanks for your help!

Hi, I found that this is possible using the ‘Spawn Spline Component’ node (I am using UE 5.5). This will spawn duplicate points that can be offset using the ‘Transform Points’ node.

The white cubes are the original points, I have shown the 2 offset sets at red and green debug cubes.

Hope this helps