PCG - Nodes missing?


I’m missing certain nodes in the PCG graph editor, particularly those related to “Landscape” (i.e. “ProjectPointsOnLandscape”). These have been used in several YouTube-tutorials, f. ex. Unreal 5.2 Preview PCG Tutorial - Part 1 - Basics - YouTube.

Do someone know the reason for this, and in case, how to fix?

Best, Even

  • You can find it in the Content browser

  • open it.

  • Check it “Expose to Library” * Then you can find it

  • The same is true for other nodes


Great! Thanks, man! :slight_smile:

@Eighteen001, I still can’t find the “SampleLandscape” node that’s being used in the following tutorial, though. Any idea where to find it?

  • This is a custom node made by the author of the video
  • You can follow the video he made
  • I’ve tried it, and it works

Thanks, but it doesn’t seem to work properly.
Can you tell me why?

@Eighteen001 Any idea what these two final nodes in the “Execute with Context” subgraph are? :slight_smile:

That is, they should go here:

@Eighteen001 I cannot find it in my content browser I found it in my file explorer but I cannot seem to open it in Unreal.

Thank you … but how to open it ??? :sweat_smile:

Thanks for the info!

HI so Basically you need to Copy that .Uasset Node (meshtopoint.uasset) to you your Project directory under the content and paste it now go back to unreal and open your Blueprint and just drag that .uasset into your blueprint