Im trying to sample mesh on other mesh (algae on rock) using PCG, it works well on editor but when I packaged for distribution sampling works only on meshes UE have, not in static mesh I imported.
I don’t know what’s going on, I have the same UE static mesh settings on my imported static meshes. Any idea what’s going on?
Sampling works only on static mesh Unreal engine have
PCG sampling loop
complete PCG graph
This tutorial explains all the PCG graph