PCG mesh sampling not working on imported static mesh UE 5.4.4

Im trying to sample mesh on other mesh (algae on rock) using PCG, it works well on editor but when I packaged for distribution sampling works only on meshes UE have, not in static mesh I imported.

I don’t know what’s going on, I have the same UE static mesh settings on my imported static meshes. Any idea what’s going on?


Sampling works only on static mesh Unreal engine have

PCG sampling loop


complete PCG graph

This tutorial explains all the PCG graph

I found the solution:
Open static mesh, General Settings, Advanced enable “Allow CPUAcces”

It can be done on bulk edition

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