PCG issues

Been having several issues with PCG:

  • copying and pasting indexes in static mesh spawner does not copy the collision data

  • copying static mesh spawners from one graph to another does not copy the collision data

  • generated components affect nav mesh, there’s no way to turn it off other than getting them all after PCG is generated and setting “can ever affect navigation” false, which triggers the nav mesh to rebuild again (there’s a nav mesh blind spot in the center of the volume where all the components seem to be generated)

  • nanite meshes don’t trigger overlap events if spawned with the hierarchical static mesh component; they work with the instanced mesh components only (to get instance item and destroy for example)

If anyone from epic reads this please let me know that you’re aware of these issues and that they’re schedule to be fixed.