Hey, I was wondering if it’s possible to do math in PCG similar to how it’s done in BP. For example many nodes work with float values that you can set in its settings, but these can be overwritten with its input pin. But the problem is that I can’t figure out how I can spawn a simple float node that I could feed into it. The only way I found was to create a parameter for the whole PCG instance. But those are meant to be, well parameters and not static scalar values that I might have dozens of.
Also does anyone know what’s the format of typing in scalar values instead of attributes? For example for this Lerp node, typing in 0.3 doesn’t work. I had to create a parameter, set it to 0.3, feed into the Ratio (which is Input Source 3) and set it to @Last
Update:
Okay for the first one the solution is the “Create Attribute” node!