PCG into Blueprints

Hey all,
I am trying to figure out the new PCG graph system in UE5, extracting points from mesh, in order to Spawn actors on these points later on via Blueprints.

It seems like it’s possible but I am missing the chain of nodes that would make it happen.

Anyone has experience with this?
All I know is that the PCG node has outputs and also can be imported into a Blueprint actor, but the rest I’m not sure:

Thanks alot in advance

Wow what a timing for this question,

Seems like UE5.4 would have a sphere cloner :slight_smile:

You should use the Mesh Sampler node that is coming with the PCG Geometry Script Interop plugin.
I have an example there, where I spawn meshes, but you can replace the Static Mesh Spawner by a Spawn Actor node.