Hey all,
I am trying to figure out the new PCG graph system in UE5, extracting points from mesh, in order to Spawn actors on these points later on via Blueprints.
It seems like it’s possible but I am missing the chain of nodes that would make it happen.
Anyone has experience with this?
All I know is that the PCG node has outputs and also can be imported into a Blueprint actor, but the rest I’m not sure:
Thanks alot in advance