I found the issue.
I was applying a height falloff based on object radius, which apparently is not per instance. I instead changed it to use “Bounds (Instance Local).Extents”, which seems to have solved the issue.
I found the issue.
I was applying a height falloff based on object radius, which apparently is not per instance. I instead changed it to use “Bounds (Instance Local).Extents”, which seems to have solved the issue.