Hey everyone, I noticed and issue with how Unreal generates an interactable actor when it’s part of a pcg graph. Essentially it seems to depend on the camera position, not on the pawn position.
I made a simple bp with a sphere trigger that prints a text when you get inside of it.

In the video, you can see that I first placed the actor on its own, just to show how it works, then to the right you can find the “pcg version”. As you can see, the instanced actor rely heavily on the position of the camera.
I am trying to make a top down prototype, so I need the camera to further away from the pawn, compared to a normal third person camera.
Is this behaviour normal? Is there a way to tweak any settings regarding the generation of these.
I have followed this video for setup: