Hi Guys
I’m trying to figure it out why PCG spline inside a blueprint are not get partitioned correcty but just duplicated identical for the pcgworldActor creating a massive amount of PCGPArtitionActor all identical, all with the same amount of instances
am i missing something?
???
if I have a box collision volume on my BluePrint and I use a get volume Data inside a PCG graph the partition works, if I use a get spline Data the partition doesn’t works , with the Box Collision volume the partition are empty but non partition works fine
without box collision I’ve got duplicates partition… I can be the only one found it… I’m missing something for sure
Dont use spline PCG… actually don’t use PCG at all.
I can confirm create a spline PCG partitioned double up your amount of instances and worst the HLOd build has the same double amount of instances too!
NON PARTITIONED PCG SPLINE BP:
1 actor with 4359 instances
HLOD empty! HLOD build doesnt create anything if it’s not a PCG partitioned… why???
PARTITIONED PCG SPLIINE BP:
2 partitionActor with each 4361 instances… why more?
total: 8722 instances!
1 HLOD of 8718 instances!
so basically your world HLODs are more heavy than a single blue prints, is epic dev confirm that?