PCG in a scaled Static Mesh doesn't fill it.

Hi!

I’m trying to use PCG in a Static Mesh.

I have created a Blueprint actor with a PCG Path:

And the PCG Path:

The Mesh Sampler has Poisson Sampling as Sampling Method. And the Get Actor Data node has Get Single Point mode set.

Why aren’t the debug points all over the disk? Maybe it is because I have scaled x5 the static mesh in the actor.

Thank you!