Hi! I’m using a BP Volume with PCG to spawn points on a mesh when it overlaps. The problem is that it will only spawn points on the top of the object and not on any of the sides. Is there a way to do this with World Ray Hit Query + Surface Sampler without having to use tags or mesh sampler? I would like to keep using the flexibility of a BP volume instead of having to tag or input every mesh. Below is the graph I have set up now. I’m hoping to use this to spawn vines on walls like the reference image below.