I need help building af PCG system, that spawns two different statis meshes within a bounding box.
The meshes are basic cubes but I want them to stretch to and from the edges of the bounding box.
I want them to go on the X and Y axis, and they should be placed randomly within the box. Sort of a columns and beams look. They can intersect, and doesn’t need collision.
I am placing text in the middle of it, so I would also like to exclude the area where the text is. the text is a static 3d mesh.
Can anyone help with this? A video tutorial would be nice.
Thank you in advance.