Hey all trying to figure out how to use PCG to prevent meshes from overlapping. The closest I could get to it was using the self pruning node to make sure it doesn’t have any points that overlap.
My issue is this is supposed to be for foliage and I have it setup so foliage can have a random bounds scale, so how could I tell it to avoid the bounds of a mesh I don’t know the dimensions of??
PCG seems like a swing and a miss thus far, I’ve already designed a foliage spawner in bps using HISMs and wanted to experiment with this to see what it can do but there is no flow control, no variables, you can’t do random streams, can’t query for a materials/texture only physical material, and apparently it can’t do native bounds collision checks?