Hi,
I would like to use PCG graph to randomly spawn instances of about a hundred unique static mesh assets.
When I create custom scatter blueprint, I can simply just create a static mesh array variable, make it editable, and then once the blueprint is placed in a level, I can drag and drop content browser selection onto the variable UI element, and it populates the static mesh array with all 100+ meshes.
In the PCG Static Mesh Spawner however, each mesh entry is a struct with a descriptor struct in it, so I can’t just drag and drop content browser assets onto it.
I can’t really imagine manually creating 100+ entries and then populating their static mesh slot one by one.
How would I do this efficiently?
Thanks in advance.