Hi, I’m using PCG with GPU nodes in UE5.6. Once I name it with Chinese characters or put under a Chinese directory, it will break down.
It seems unusual that path name matters. I’ve written HLSL code in materials and Niagara and they don’t have such problem.
This problem still exists in UE 5.7 ![]()
Even worse, some nodes have been localized to Chinese, and they are broken by default. I must rename those nodes every time.

