PCG Hierarchical Generation

Hello, please help with adviсe:
I’m trying to experiment with the PCG and a Hierarchical Generation, but it seems to not work.
So I turned on Use Hierarchical Generation flag.
Also I have turned on Is Partitioned at PCG Volume.
But seems something still missing, or I did something wrong.

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I’m having the same issue with Unreal Engine 5.2. The Grid Size node is missing + I can’t get the PCG component to work with World Partition. Ticking Is Partitioned and Is Spatially Loaded is not enough for sure. It seems like the PCG meshes are not recognized by the World Partition system and they don’t load or unload properly. This is very frustrating and I hope there is a solution soon.

If I’m not mistaken grid node were presented only in UE 5.3

At least I found info about it here
https://portal.productboard.com/epicgames/1-unreal-engine-public-roadmap/c/1100-hierarchical-generation

Hello, I think you are missing this, set actor filter to “Original” on your GetSplineData node otherwise the graph acts on the partitioned PCG not the “source” one. I didn’t tried herarchical pcg yet but I had some similar warnings with only spline and partitioned.

Hope this helps

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