Hello, please help with adviсe:
I’m trying to experiment with the PCG and a Hierarchical Generation, but it seems to not work.
So I turned on Use Hierarchical Generation flag.
Also I have turned on Is Partitioned at PCG Volume.
But seems something still missing, or I did something wrong.
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I’m having the same issue with Unreal Engine 5.2. The Grid Size node is missing + I can’t get the PCG component to work with World Partition. Ticking Is Partitioned
and Is Spatially Loaded
is not enough for sure. It seems like the PCG meshes are not recognized by the World Partition system and they don’t load or unload properly. This is very frustrating and I hope there is a solution soon.
If I’m not mistaken grid node were presented only in UE 5.3
At least I found info about it here
https://portal.productboard.com/epicgames/1-unreal-engine-public-roadmap/c/1100-hierarchical-generation