Hi all. I am creating a procedural world for a game. I need the following, but I can’t seem to figure it out after endless hours of research:
- When the player starts the game, I want my biomes to spawn according to an array of Rendered textures. So that every time the player restarts the game, he will have a new map to play on (or at least according to how many textures there are".
I have already set up my PCG to spawn flora according to the biome (or according to the landscape pain layer).
Is there anyway to have this node swap out its textures and paint the landscape accordingly?
Here is the rendered target with its created texture.
In conclusion, I would like to know if there is a way to apply a Rendered Target with its created texture to the landscape, so that my PCG flora would spawn according to my RGB colors.