Is there a “IF ELSE” inside a PCG Graph?
I have a float variable paased from a blueprint.
I wish to check it. If it’s < 1000 use first Static Mesh Spawner. If it’s >= 1000 use second Static Mesh Spawner.
And if that is possible can we go for 3 options?
If (variable < 1000)
…
else if (variable >= 1000 and variable < 2000)
…
else
…