Hi I have a Blueprint Actor which has a PCG Component that just spawns 1 single Point with GPU enabled on the Static Mesh Spawner. The Problem is that when I drag just the PCG Volume in the Level I see the Mesh and also at Runtime BUT when I drag the Blueprint Actor in the Level I see the Mesh in the Editor but NOT at Runtime! Is there a possible fix for this? What I found out so far if the Blueprint Actor has a Box Collision the Component shows in Editor and Runtime