PCG Ghost meshes?

Hi, having fun with PCG but seeing an issue sometimes where some spawned meshes do not get cleared. Updating the actor by moving the source (eg, spline) or clicking Generate, Cleanup or Clear buttons do not remove/update them (but everything else works as normal).

I can completely disconnect the PCG graph and the meshes remain. I’m using the PCG component in a parent actor and if I move it these ghost meshes follow along.

1 Like

FYI: the old ‘save and re-open the level’ has cleared them.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.