Hi,
I am generating a city using hundreds of closed loop splines in my blueprint. The splines are used extensively, and the points generated for each spline overlap, making it difficult to filter points that belong exclusively to a single spline.
A natural solution would be to process each spline one at a time. However, GetSplineData provides all the splines at once. While some tutorials suggest using Tags, this approach is not practical for hundreds of splines.
Do you have any ideas on how to process all the splines in a loop?
Regards,
Miki