PCG "Get Texture Data" fails when inside blueprint

I created a PCG graph that reads a texture and displays static mesh based on those points.
If I drag the PCG graph into the world it will create a PCG Volume, and it displays the texture rendered using the static mesh. If I create a blueprint and add the PCG component and then reference the PCG graph, when I drag the blueprint into the world the static match does not appear.
Debugging the graph utilizing the BP instance shows that there are no points generated from “Get Texture Data”, but for the instance utilizing PCG Volume there are points generated. This makes sense, because I can see the static mash for the volume but not the blueprint.

What am I missing? Is this just a bug, or should I be doing something special with the BP when utilizing PCG component? See attached pictures