Hi all
I have a PCG volume set to generate and swap seeds when my map launches (done from the level blueprint). It works perfectly when I test it in the “Selected Viewport” mode.
Here is the blueprint code.
The problem is that when I launch in “Standalone” mode, my PCG never spawns (trees, rocks etc.)
Any fixes? My PCG Volume Component has the setting “Generation Trigger” set to “Generate on Demand”.
A very annoying issue since my whole PCG system works perfectly when testing in the normal viewport mode.