PCG for dirt road thru forest

Since there are many ways to achieve the same end result in PCG I thought I would describe my end goal first.
Night time dirt gravel road thru forest. End result is AAA cinematic and POV is from vehicle on road.
How would you approach this? ie should I start with a landscape or use a single spline to generate all my sample points? Since it’s at night and POV is from vehicle on road I only need 100 metres or so of foliage on each side of the road

-realistic dirt gravel road, how would you approach this?
I need to avoid repeating tiles etc.

Any other tips suggestions appreciated!

I’d leverage PCG as much as possible.

procedural minds has a series of videos on roads/cities that you could base ‘tech’ off of and/or train/edify yourself on the topic: https://www.youtube.com/@Procedural_Minds/videos

For pathing in general, I would also recommend this tidbit on the power of the Attract node: https://www.youtube.com/watch?v=wsfgsoD0xLI