undertow
(DC Techart)
1
Took me longer then I was hoping, but I have finally gotten this facility designer PCG tool to a good place.
The last PCG tool I released was more for organic level design, likes caves and tunnels, but this is all about rigid man-made structures.
This one works for just about any game or camera type, like the FPS and top-down examples here:
It’s up on Fab: PCG Facility Designer | Fab
The full demo is here too:
undertow
(DC Techart)
2
Oh and that organic level builder i mentioned was this one:
It’s also on Fab:
undertow
(DC Techart)
3
Just updated the Level Builder tools with a number of new features and some improvements:
- New “Location” actors, for handcrafted POI’s or other reusable gameplay spots
- Wall Decor mesh spawning options
- Various log spam clean-up and minor bug fixes
- Path end options for closing them off with walls and their shape
- Doors can be placed on any exterior wall (to connect with other areas, blueprints, etc)
Similar features will be added to the Facility Designer soon, as well.