PCG Exposing Start/End cull distance

Hi,
in the Static Mesh Spawner of PCG, you can set the Instance Start/End cull distance.

I need to expose this to the user instead of hard coding the value in the PCG.

How can I do that?

Hi @YanVerde, If I understand correctly, it should be this way.

To expose the Instance Start/End Cull Distance parameters in the Static Mesh Spawner node of PCG, you can convert them into exposed parameters in your PCG graph. Here’s how:​

  1. Click the pin icon next to the Instance Start Cull Distance and Instance End Cull Distance parameters to expose them.​
  2. In the Exposed Parameters section of your PCG graph, these parameters will now be available for editing.​
  3. You can now adjust these values from the PCG Component instance in your scene, allowing users to modify them without altering the PCG graph directly.

Make sure the PCG graph is marked as parametrizable and that your actor in the scene has the PCG component attached to edit those values.

If you have any questions or need assistance, please comment below. :saluting_face:

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