Hi,
in the Static Mesh Spawner of PCG, you can set the Instance Start/End cull distance.
I need to expose this to the user instead of hard coding the value in the PCG.
How can I do that?
Hi,
in the Static Mesh Spawner of PCG, you can set the Instance Start/End cull distance.
I need to expose this to the user instead of hard coding the value in the PCG.
How can I do that?
Hi @YanVerde, If I understand correctly, it should be this way.
To expose the Instance Start/End Cull Distance parameters in the Static Mesh Spawner node of PCG, you can convert them into exposed parameters in your PCG graph. Hereβs how:β
Make sure the PCG graph is marked as parametrizable and that your actor in the scene has the PCG component attached to edit those values.
If you have any questions or need assistance, please comment below.