Hi everyone, I’m using Unreal Engine 5.8 and placing meshes with the Paint tool in PCG Editor Mode.
I painted meshes on one computer and then tried to move that work to another computer. I tried three methods:
- Copy & paste the PCG actor
- Migrate
- Convert to level
With all three methods, the result looks correct at first. The meshes that were already painted show up in the right places.
The problem starts when I try to edit them:
- When I enter the PCG Paint tool, the graph and settings are recognized normally. - But when I paint, no meshes are spawned.
- When I press Accept or Cancel, all the previously painted meshes disappear. It seems like the generated meshes are transferred, but the original painted point data (Tool Data) is not. The painted data appears to be stored inside the main level, not in a separate file. My situation is that I worked on different things on each computer, so I can’t simply copy the whole project folder over. I need to merge the two. My questions: 1. Why does this happen, and is there a way to fix it? 2. Is there a way to transfer only the PCG Paint tool data to another project or level, keeping it editable with the Paint tool? Any help would be greatly appreciated. Thank you!