PCG Display Mode bug

Hello,

I have migrated to Unreal 5.4 recently.
I have an issue in PCG with StaticMeshSpawner.
I use the PCGMeshSelectorByAttribute to spawn meshes. It itself works fine. But when I change Display Mode in the Template Descriptor to High or Epic the meshes just disappear (they are sill there, collisions do happen and I can see them in the outliner details but they are not visible in the viewport not in edit and not even in play mode).


I think this is a bug, is there a way how to get around this?