PCG disappears in viewpoint when moving away

Hi there, I’m using PCG on a static mesh to scatter grass, because the mesh is low poly I’m using Poisson distribution, and scattering quite a few points and it looks great, however once I move away enough from the scatter, the entire thing disappears, as I suspect it has an upper threshold of how many max points I can see. If I’m scattering fewer points, it acts normal. I’m using 5.3.2
Help please:)