Hello,
I’m experiencing an issue where material overrides are not being applied when I assemble a level using PCG Data Asset.
When I use PCG to assemble my level, the material overrides that should be applied to the assets don’t seem to work properly. The assets appear with their default materials instead of the overridden ones.
When I apply a different material to a specific asset in BPP using Edit, and then apply “Update Packed Blueprints” to the connected level, the material set in BPP Edit is applied correctly.
However, in PCG Data Asset that assembles PCG, materials only spawn based on the materials applied in the Content Browser. Is there a way to fix this?
For reference, it doesn’t change even when I do Update PCG Data Asset.
Has anyone encountered this issue before? Is there a specific setting or workflow I should follow to ensure material overrides work correctly with PCG level assembly?
Any help would be appreciated. Thank you!
Engine Version - UE5.5.4