PCG Blueprint Get Attribute Set Data

Hello!

I have a question around using custom blueprint nodes inside PCG. I have a custom node inside my PCG graph, created via Blueprint.
The node takes the first input of points and it has a second input of attribute set.

This attribute set is an array of SoftObjectReferences.
For instance:

/Game/Meshes/Object001
/Game/Meshes/Object002
/Game/Meshes/Object003

However, I am having trouble accessing and using this data inside my custom PCG blueprint. I can not find a way to retrieve the Input Data to Match and wrangle it inside the blueprint.

image

I would like to be able to take the Attribute Set data and then pass it back to my original points via my blueprint. My blueprint is basically deciding the logic for which SoftObjectPath to assign to each point.

I am trying to do this via Unreal 5.4… any help or pointers would be hugely appreciated!!!

Thank you so much!