PCG Biome Randomization

I’m experimenting with the new PCG Biome plugin and have it working pretty well, but I cannot seem to find any info on randomizing the scale and rotation of the instanced static meshes placed by the PCG Biome Core.

all my maple tree’s are the same height and rotation.

in the past i recall when putting down HISM there was an option to do ‘uniform scaling’ or not, and rotation was randomized too.

I’m hoping this is just a simple oversight on my part and it’s an easy fix.

anyone have any idea how to get that randomization into the PCG Biome setup?

A bit of a necro, but if you are still wondering, I was able to randomize the scale etc. using normal PCG methods in a “Transform” PCG graph.

First create a new PCG graph:

Then assign it in your Asset template for the biome:

I’m not sure if this is the “right” way to do it, but it works.