PCG Biome Core v2

Hi all,

I’ve been experimenting with Biome Core V2 in UE 5.7 and have migrated the blueprints from the Biome Core sample onto my own landscape to test the functionality.

I’ve noticed an issue where the PCG/biome generation appears to stop very cleanly across certain grid areas, almost as if a couple of grid cells are being skipped entirely. The cutoff is very sharp, rather than looking like a density, mask, or slope-based falloff issue.

All of the volumes for the local biomes, as well as the main core volume, cover the landscape correctly. When debugging, the voxel/grid preview also appears to be drawing correctly across the affected areas.

However, in the areas where the biomes are not generating, if I manually place another volume actor, such as the Crop Field volume, it does generate correctly in that same space.

Has anyone come across this before, or does anyone know what I should check next? I’m not sure whether this is something I’ve set up incorrectly, an issue with bounds/grid settings, or something specific to how the Biome Core sample blueprints have been migrated.