I am trying to use PCG Biome Core on a large landscape.
When clicking on “Generate” on my BP_BiomeCore blueprint, i get following error:
LogPCG: Error: [BP_BiomeCore_C_1 - CreatePointsGrid_0]: The number of iterations produced is larger than available memory.
and
LogPCG: Error: [BP_BiomeCore_C_1 - AttributeMathsOp_24 (Add)]: Attribute/Property ‘Distance’ from pin InB does not exist
I figured that I could set “Is Partitioned” to true and use smaller chunks.
But this is what I get when creating the chunks:
Does anyone have an idea how to fix or workaround this issue?
It would be interesting to know where to set the max memory PCG can use.
I can throw TBs of RAM/Pagefile at the issue.
I can recompile Unreal Engine from Source, that’s not a problem.
Used UE Version: 5.5.4