Hello,
Currently using biomcore in a PCG for our world, trying to optimize our scene and get it to work with world parition is the hard part.
Is paritioned works with other PCG’S and in the test level that comes with biomcore it works but with this one i am not sure why its not.
I am able to enable it and run it but it executes over 15K tasks and i end up crashing after an hour due to virtual memory.
When world parition is not enabled on the bp and i just regen the pcg it takes a few seconds but in the profiler it has me concerned that
The BiomeCache_InitFromLandscapeAndBiomeTexture
is the most performance-heavy node by far. It’s both CPU and memory intensive. from what i gathered its Very Heavy probably due to landscape sampling and texture projection and may be the reason why when setting it to paritoned that it ends up crashing out. We are using a texture that is the biome is using to place stuff .
Unsure how to go about this and figure out a solution on getting this PCG split up with world partition cells.