hi,
im learning pcg and really enjoying it. i have a question about how to get things to correctly conform to landscapes.
i have a spline, representing a path, along that path im spawning a PCG assembly asset that i’ve built.
it works fine but only so long as the landscape is flat.
if i sculpt the landscape it breaks.
i understand this is because it’s not using spline meshes. the behaviour makes sense to me but i don’t understand how to work around it.
could someone recommend some good reading or youtube content about this sort of thing?
i also don’t understand how to procedurally place things like scree.
thanks for any help/advice.