PCG Attribute to other attribute

Hey!

I’ve done amazing things with the PCG so far, but sometimes I go bust at something extremely basic! Pretty simple: I want to use average scale, or Scale.X to drive Transform Points, specifically OffsetMax. So, scale should drive object offset up on Z. The aim is to raise rocks up from intersecting the ground - naturally the offset should be capped at ~ the rock radius.

I’ve tried many different approaches, and noting work. Even a blueprint node.
Image just to show one way, not important:

image

How would you do this?

NMD, I slept on it, and found something that worked:

(I tried to access scale by “get vector attribute” before… until I realized I had a scale pin there)