PCG and splat map texture

I’d like to use a splat map that has a nice 0-1 range to determine where my PCG can drop static meshes. There’s a place to input my landscape that works well, and a Get Texture Data node, but as to how these things can be fit together… well I’ve got nothing so far. Anyone done this?


Landscape material layer data is automatically included in PCGPointData. It is also a range between 0-1 based on the density of that painted layer. Hope this helps