PCG and generated dynamic mesh crash on node inspect

Hi Julien,

Thanks a lot, I indeed switch the auto save asset off as it helped a lot to have a near realtime feedback when the user tweak the shape of the building :slight_smile: ( I generate quite a lot of meshes and instances ).

But actually, one of our engineer here just found a “workdaround more than a fix”, but it seems to not crash anymore, I attached a picture of the code.

Cheers,

Guillaume