A lot of the tutorials I’ve seen have involved sketching out some terrain, and then projecting some meshes onto it and copying the impact point’s alignment.
Can a similar effect be achieved without requiring the terrain? For example, if I generate some points using spatial noise, can I use those to calculate the would-be normals at each point?
For example, I’m able to calculate some locations and spawn in some meshes, but I’m unsure how to get them to align correctly.
Fig 1: Point altitude determined by spatial noise and some multiplier