PCG Actors not spawning on client, trying to use a map seed system

I am trying to create a system for randomly generating my map every time I host a session, however actors spawned by PCG are not showing. So far I have:

  1. MapInfo actor generates random number for the seed and rep notifies it.
  2. When rep notify is received (seed set for all clients) generate the map
  3. To generate the map I call PCG generate
  4. PCG spawns static meshes for everyone but only actors for server.

One fix I have is to spawn an actor on the server to spawn selected actors but area replicated but this defeats the purpose of using the seed system.

The main goal is to give clients only the seed and to have them create the entire map on their end so the server doesn’t need to replicate it all.

I had the same problem, I could fix it by changing the Option under “Spawn Actor” Node - “Attach Options” from “Attached” to “Not Attached”, not sure what this really does, but now it works on client…

I have the same issue I’m trying to set a random seed whenever the match starts but when I disable net load on client the pcg is not spawned on client and when i enable it im getting different seeds for both server and client l. can you let me know how you managed to spawn static meshes with same seed on clients as well.